The move is executed by the Mortiorchis after two turns are spent charging. Total Annihilation, also part of the sub-50% HP phase of the battle, is Seymour Flux's deadliest attack, and will kill anything but an extremely good party. If Seymour still has Reflect after the initial Flare, he will instead wait on the turn where he recasts Reflect. If Reflect is dispelled, he will damage himself, and recast Reflect on the next turn, and then cast Flare again before restarting the pattern. Likewise, Seymour's attack pattern changes below 50% HP when damaged regularly, where he will now rebound Flare spells at a party member. He can cast both simultaneously if enough damage is dealt, but will not cast them when taking Poison damage. Seymour Flux will immediately cast Protect on himself when falling below 75% HP and Reflect when falling below 50%. Hellfire, Thor's Hammer, and Delta Attack have alternate animations when used against Seymour Flux, though the latter can't be seen under normal circumstances. Like Seymour Natus, Seymour Flux will banish aeons, giving them one turn to attack if summoned. If Seymour Flux or the Mortiorchis get two turns in a row, they will do nothing on that turn. After two uses of Lance of Atrophy, Seymour will cast a party-wide Dispel that Mortiorchis follows up with Cross Cleave, dealing around 2,000 damage to the whole party. Seymour Flux will damage a party member and inflict the Zombie status with his Lance of Atrophy, and the Mortiorchis will combo with Full-Life, effectively KO'ing a character. For this battle, Kimahri can talk to raise his Strength by 10, and Yuna can talk to raise her Magic Defense by 10. As with previous Seymour battles, certain party members may use the Trigger Command to talk to him. All in all it’s a great mod, would highly recommend.Īlso there is one new superboss, but I won’t spoil what it is.Seymour summons Mortiorchis, upon which he sits. Other loopholes he closed involved upping status resistance of a lot of enemies, so you can’t do stuff like put everyone to sleep or tear through the game with the TKO.Ī lot of bosses have new moves so that you don’t know what to expect the first time through, so it’s like playing for the first time again. For example the element enemies have double hp and double damage and cast on everyone instead of one target, but in addition, starting in the Thunder Plains they cast dispel on the whole party before thunder so you can’t use nul spells, plus element proof armor is much harder to get. He also tried to close a lot of loopholes. Another thing is that everything costs more MP, and some things that didn’t normally cost MP do (like cheer, lancet, and summon). Also Auron was nerfed by giving many enemies higher luck so that he misses a lot.Īeons also got seriously nerfed so they can’t just steamroll everything. The other big things he did to balance the game involved nerfing Rikku (all items do half damage and don’t automatically cause statuses, also some enemies nullify or eat item damage, good items are also harder to get). It’s much tougher than the OG game but it’s well balanced so that an experienced player can go through without too much grinding (in fact Pbird discourages people from grinding through the story run.Ī lot of the random encounter enemies have better stats, but the biggest changes are most bosses have new movesets, and even a lot of the randoms inflict various statuses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |